Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder Second Edition

Compendium

Type to search for a spell, item, class — anything!

Adamantine Golem

플레이할 준비가 되셨나요? Pathfinder 2e 캐릭터를 마음껏 만드세요 지금 만들기

Edit Page Content


Crafted from a nigh-indestructible metal of great Rarity, adamantine golems can’t be destroyed except by the most powerful foes. Crafting an Adamantine Golem requires a quantity of adamantine so massive that collecting it usually requires mounting a mining expedition to a distant planet, the Plane of Earth, or an Outer Plane.

The incredible amount of adamantine necessary to create a single Adamantine Golem is worth more than many nations’ treasuries. The powerful heart of an Adamantine Golem can be turned into a legendary forge for blacksmithing.

Attributes

alignment
N
armor_class
42
athletics
38
charisma_modifier
-5
constitution_modifier
9
description
Crafted from a nigh-indestructible metal of great rarity, adamantine golems can’t be destroyed except by the most powerful foes. Crafting an adamantine golem requires a quantity of adamantine so massive that collecting it usually requires mounting a mining expedition to a distant planet, the Plane of Earth, or an Outer Plane. Crafted of base materials and then magically animated into a powerful guardian, the legendary golem is a living construct that mindlessly obeys its creator’s commands—often continuing to do so for years or even centuries after its creator’s death. There exist two known methods of animating a golem. The traditional method involves harvesting and implanting an elemental soul or essence within the newly crafted host statue, a procedure seen as vile and blasphemous to those who value the sanctity of the soul; evil or amoral golem crafters tend to prefer this method. The other, less disreputable technique involves siphoning pure positive energy into the statue to artificially imitate the creation of a soul. The result does not give the golem a true soul and is generally a more costly and time-consuming method of creation. Regardless of the method used, the resulting golem functions the same. A golem’s unique animating force leaves it susceptible to certain forms of magic, but apart from these few weaknesses, it is impervious to magic and difficult to damage with weapons. Golems work best in play as foes to vanquish rather than allies to accompany player characters on adventures. The process of creating a golem is time-consuming, expensive, and difficult, and only the most talented spellcasters or artisans can even hope to accomplish such an undertaking. While certain magical texts—so-called “golem manuals”—are said to aid golems crafters, for the most part the creation of a golem should be something left in the hands of the Game Master. Golems have components that can be harvested as trophies or magical components; the value depends on the golem in question. Examples of components that can be harvested from golems are listed in the sidebars. Golem Antimagic A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem’s stat block, with the full rules appearing here. If an entry lists multiple types (such as “cold and water”), either type of spell can affect the golem. • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical. • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical. • Slowed By Any magic of this type that targets the golem causes it to be slowed 1 for 2d6 rounds instead of the usual effect. If the golem starts its turn in an area of this type of magic, it’s slowed 1 for that round. • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
dexterity_modifier
-1
hit_points_max
255
hit_points_notes
repair mode
immunities
bleed, death effects, disease, doomed, drained, fatigued, fire, healing, magic (see above), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
intelligence_modifier
-5
level
18
npc_type
Creature
perception
26
resistances
physical 20 (except vorpal adamantine)
saving_throws_fortitude
33
saving_throws_reflex
27
saving_throws_will
29
senses
darkvision
size
Huge
speed
30
strength_modifier
9
traits
Rare, Construct, Golem, Mindless
wisdom_modifier
0
Advertisement Create a free account